OO Programming and Data Structures | CS 241

10 Prove : Assessment Guidelines

Overview

This document outlines the guidelines for instructors and teaching assistants to use as they assess the assignment. It is intended to give structure and guidance to the grading process to ensure that the most important components of the assignment are highlighted, and to promote consistency across sections.

In all cases, the instructor has the latitude to deviate from this rubric on a case-by-base basis to provide the holistic assessment that, in their judgment, best matches the assignment.

Goal of Milestone Assessments

The goal of this assignment is to help students stay on track toward their future deliverable, and also to give them feedback quickly if they are headed down a bad path. With that in mind, the focus of this assessment is not to account for a few points here or there, but rather to give feedback and guidance.

Fundamental Concepts

This assignment is designed to highlight the following fundamental concepts:

This milestone requires the students to get the collisions working. This means they will need to face polymorphism head on.

Major Things to Look For

The number one most important thing to look for is the logic of calling a "split" or "break apart" function. This should be in the game class and it should NOT have any logic in there that attempts to say "if it's a large one, do this, if it's a medium do that." Instead, the code should say "rock.split()" or something similar and let each type of asteroid specify what it does.

Also, please be on the lookout for how they attempt to get the newly created asteroids into the list held by the game. There are different ways to do this, but check to see that they are on track.

In addition, the following should be present for this milestone:

Scoring

Given the formative nature of this assessment, the scoring is done in broad strokes as follows: